![]() ![]() All cities start with 2 Population and a Granary. Civilization Ability: Eponymous Cities ( Settlers receive +1 Movement.Leader Ability: To World's End (Same as base game.). ![]() You are awarded 5 points for each city in your empire to determine your final score. To achieve victory, you must conquer all 28 cities on the map within a number of turns determined by the difficulty level: 60 for Settler, 55 for Chieftain or Warlord, 50 for Prince or King, 45 for Emperor or Immortal, and 37 for Deity. You will receive one or two free units if Alexander the Great is within one tile of a city containing a Palace or a wonder when you capture it, but if he dies, the scenario ends in defeat. Alexander the Great makes an appearance as a Great General in this scenario, and all of the Great Generals provide different benefits. They are allied with all three of the city-states, each of which can field a different unique unit. Persia is your opponent in this scenario, and you are locked into war with them. In addition, pillaging tile improvements provides different rewards than it does in the base game, as detailed in the table below. ![]() Since Science, Culture, and Faith are not used in this scenario, all yields are converted to Gold. The technology and civics trees, policy cards, diplomacy, and religion are all disabled, and the city occupation penalty lasts until the end of the scenario. This is a timed single-player scenario in which you control Alexander, rushing to expand your empire and earn the title of "Alexander the Great." It emphasizes territorial expansion, combat, and calculated use of your Great Generals. The intro narration for the Classical Era is used. ![]()
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